26 June 1999 Updated sources and Linux bin. 21 February 1998 Built on Win/NT using gnuwin32, mingw32 and lcc-win32. New sources uploaded. 31 August 1997 This is version 1.12 of Fly8, a flight simulator which I wrote. It can be freely distributed in the spirit of the GNU copyleft. It includes the full sources. It is available for FTP from ftp://samba.anu.edu.au/pub/eyal/fly8/beta http://samba.anu.edu.au/eyal What's new in 1.12: ------------------- WinNT, 95: DirectDraw support (thanks Chris!) win3.11: winsock networking supported. djgpp: v2 supported. networking supported. The files are: -------------- Each binary package is complete and needs no other files. [Some binaries may be missing... use the sources please] fly8.txt This file fly81121.zip sources: all platfroms fly81122.zip sources: special msdos support. fly81123.zip msdos: objects for the asm modules (*.qc, *.b3). fly8112d.zip binaries: msdos (using VisualC 1.5) fly8112i.tgz binaries: Irix (using SGI cc) fly8112j.zip binaries: msdos (using djgpp v2) fly8112l.tgz binaries: Linux (X11 and svgalib) fly8112n.zip binaries: mswinNT and 95 (using VisualC 5.0) fly8112o.zip binaries: OS/2 (using emx) fly8112s.tgz binaries: Sun Sparc/X11 fly8112w.zip binaries: mswin3 (using VisualC 1.5) Linux ===== The Linux version expects a joystick driver (if you want to use the joystick). A driver is provided in the UNIX/js directory of the source release. It is a loadable module so there is no point is releasing it in binary form. msdos ===== The msdos port needs at least a 386!. It works with microsoft (qc, c7, vc1 (c8)), Borland (c2, c3, c4) and DJgpp (v1 v2). After unpacking the binaries the game should be playable. However, you should review the contents of the fly.ini file and adjust it for your environment. For example, the msdos defaults to run at 640x350 (which is bad and slow) and you will want to switch to something like 800x600 or 1024x768 (or better if you got the memory) using the 'grfast' driver. You may also wish to change the pointing device to joystick or mouse (depending on what is available on your platform). The msdos port includes a modified graphics driver which may not work on all machines. I will try and help but, real problems can only be solved by someone with access to your type of video system. A new program, the 'univbe' driver has been out for a while and it provides support for most video cards. However, it is shareware, so I cannot bundle it with my free game. If enough people start using the univbe and will ask for a driver that uses it then I should be able to do so. msdos/DJgpp =========== There are two internal graphics drivers, grdj and grasm. The first one uses the standard graphics library that comes with DJgpp. The second is my own asm level rewrite which is faster and supports double buffering. You need an ET4000 card or a VESA VBE compatible driver to use grasm. Have a look at the readme and at fly.ini. The v2 build had it's own driver 'grvbe' which needs a VBE environment to run in. Regards Eyal Lebedinsky (eyal@eyal.emu.id.au)